![]() ![]() Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. If only there were a guide to all this stuff! Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character. GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes. and now it's been given a new lease on unnatural life by horror master Kenneth Hite. GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment. The creative spark finds life in wires and silicon!īehold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. GURPS High-Tech: Electricity and Electronics Descriptions and stats for hundreds of historical weapons - small arms (from muskets. Its meticulously researched TL5-8 hardware includes: Say goodbye to page-flipping for important tables and modifiers!įrom the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. This PDF contains five new adventures for The Fantasy Trip.Īnd an afterword, with further game notes, by Steve JacksonĪt Your Fingertips (And Away From Prying Eyes!) these are “programmed adventures” that take you through the labyrinth. You can even play with a GM, but you don’t need one. These adventures can be played by a single player or a group of up to four. You have to make it through his labyrinth full of traps, monsters, and other would-be guards! The Fantasy Trip: Death Test and Death Test 2 How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year? ![]() This book is a guide to that city: Ardonirane. In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. ![]()
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